Tibera

Campaign Setting Supplemental Details: Tibera and Itasoa

I decided to do some updates to my two D&D campaign settings- because why not. I’m also working on a couple others in the back of my head that I might write up for the hell of it. Maybe I should join the self-publishing craze just to publish a book of my campaign setting ideas through Amazon. I’m normally not particularly interested in self-publishing, and have no intention of trying to get any of my fiction published this way, but this would just be a fun little project.

For those of you who haven’t read anything about Tibera or Itasoa yet, you’ll want to read the original posts first.

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D&D Campaign Setting: Tibera

Tibera is the setting I created for the physical 5th Edition D&D campaign I’m running. Here’s the campaign setting for my online campaign, Itasoa, which I posted last week, which is a bit less of a traditional fantasy world.

Tibera is a stolen world. Five centuries ago, seven gods, tired of sharing their worlds with others, conspired to fashion their own world. They severed parts of other worlds, reforging and reassembling them into a world all their own at the farther ends of the multiverse, hiding it from any other gods. The souls of Tiberan dead are treated as currency by the gods.

The clouds of Tibera are like no others in the multiverse- each of them reflects the assorted afterlives ruled by the seven gods. If you look up on a cloudy day, you might see sculpted on the bottom of the clouds any of the assorted hells, heavens, or other afterlives of the Seven, with buildings, landscapes, and souls of the dead hanging above you.

~OTFMNII001F

Hey, shitty hand drawn map! Ceylas Region.

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